Fun, casual games from a (very) small studio.
Made by one person and a cup of coffee. Possibly two cups.
*Uniqueness doesn't come in percentages. We're aware. That's why the "very" is in brackets: it's optional, like a garnish.
A (very) unique studio of one
One developer
CEO, art department, QA team and the person who forgot to water the office plant. Same human. Meetings are short.
Fun, casual games
Cozy little management games you can play for five minutes or, more realistically, three hours past bedtime.
Uniqueness, measured
We asked players to rate our uniqueness from 1 to 10. They keep explaining that it isn't a scale. We keep asking.
The Uniqueness Meter™
Our in-house scientists measured our uniqueness and got a number that doesn't exist.
Game #1 · In development
Painting Studio Life
Our first (very) unique game. We'd tell you more, but we're still painting the details.
Details are (very) limited. Which is to say, limited.
Follow along
Works in progress, behind-the-scenes and the occasional rant about adverbs that don't belong in front of "unique".
Frequently asked questions
Isn't "very unique" grammatically wrong?
Yes. Something is either unique or it isn't. There is no scale. This bothers us deeply, which is exactly why we named the studio after it.
So are your games unique?
Yes. Exactly as unique as anything else that's unique, which is the only amount of unique there is. We just like to say it louder.
Is this a big studio?
It's one person. The "we" on this page is very aspirational.
When can I play something?
Painting Studio Life is in the works. Check back here, it'll be the very first thing on the page.